
Palladium Myr
Artifact Creature — Myr
: Add cc.
2/2

Scavenging Ooze
Creature — Ooze
: Exile target card from a graveyard. If it was a creature card, put a +1/+1 counter on Scavenging Ooze and you gain 1 life.
2/2

Radha, Heart of Keld
Legendary Creature — Elf Warrior
As long as it’s your turn, Radha, Heart of Keld has first strike.
You may look at the top card of your library any time, and you may play lands from the top of your library.
: Radha gets +X/+X until end of turn, where X is the number of lands you control.
3/3

Sublime Epiphany
Instant
Choose one or more —
• Counter target spell
• Counter target activated or triggered ability.
• Return target nonland permanent to its owner’s hand.
• Create a token that’s a copy of target creature you control.
• Target player draws a card.

Kitesail Freebooter
Creature — Human Pirate
Flying
When Kitesail Freebooter enters the battlefield, target opponent reveals their hand. You choose a noncreature, nonland card from it. Exile that card until Kitesail Freebooter leaves the battlefield.
1/2

Shacklegeist
Creature — Spirit
Flying
Shacklegeist can block only creatures with flying.
Tap two untapped Spirits you control: Tap target creature you don’t control.
The Blessed Sleep doesn’t come easily to a mind chained by regrets.
2/2

Volcanic Geyser
Instant
Volcanic Geyser deals X damage to any target.

Experimental Overload
Sorcery
Create an X/X blue and red Weird creature token, where X is the number of instant and sorcery cards in your graveyard. Then you may return an instant or sorcery card from your graveyard to your h and. Exile Experimental Overload.

Nine Lives
Enchantment
Hexproof
If a source would deal damage to you, prevent that damage and put an incarnation counter on Nine Lives.
When there are nine or more incarnation counters on Nine Lives, exile it.
When Nine Lives leaves the battlefield, you lose the game.

Sanctum of Tranquil Light
Legendary Enchantment — Shrine
: Tap target creature. This ability costs less to activate for each Shrine you control.

Sanctum of Calm Waters
Legendary Enchantment — Shrine
At the beginning of your precombat main phase, you may draw X cards, where X is the number of Shrines you control. If you do, discard a card.

Sanctum of Stone Fangs
Legendary Enchantment — Shrine
At the beginning of your precombat main phase, each opponent loses X life and you gain X life, where X is the number of Shrines you control.

Sanctum of Shattered Heights
Legendary Enchantment — Shrine
, Discard a land card or Shrine card: Sanctum of Shattered Heights deals X damage to target creature or planeswalker, where X is the number of Shrines you control.

Sanctum of Fruitful Harvest
Legendary Enchantment — Shrine
At the beginning of your precombat main phase, add X mana of any one color, where X is the number of Shrines you control.

Sanctum of All
Legendary Enchantment — Shrine
At the beginning of your upkeep, you may search your library and/or graveyard for a Shrine card and put it onto the battlefield. If you search your library this way, shuffle it.
If an ability of another Shrine you control triggers while you control six or more Shrines, that ability triggers an additional time.

Barrin, Tolarian Archmage
Legendary Creature — Human Wizard
When Barrin, Tolarian Archmage enters the battlefield, return up to one other target creature or planeswalker to its owner’s hand.
At the beginning of your end step, if a permanent was put into your hand from the battlefield this turn, draw a card.
2/2

Mistral Singer
Creature — Siren
Flying
Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)
2/2

Ghostly Pilferer
Creature — Spirit Rogue
Whenever Ghostly Pilferer becomes tapped, you may pay . If you do, draw a card.
Whenever an opponent casts a spell from anywhere other than their hand, draw a card.
Discard a card: Ghostly Pilferer can’t be blocked this turn.
2/1

Unleash Fury
Instant
Double the power of target creature until end of turn.

Twinblade Assassin
Creature — Elf Assassin
At the beginning of your end step, if a creature died this turn, draw a card.
5/4
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